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Rules

How your league works

You draft a squad of 15 with your friends, start 11 of them every gameweek, and play a head-to-head match against one of them. Points are the official Premier League fantasy points — no captains, no chips, no transfer market.

The league

One squad each, no sharing

Someone creates a league and shares the invite code. Everyone who joins gets a team, and every Premier League player can only be on one team in your league — the draft is what makes it a draft.

  • Private, invite-code only. Up to 20 teams, though 8 to 12 is the sweet spot.
  • The person who created the league runs it: draft time, settings, and the odd bit of cleanup when someone goes quiet.
  • The season runs from the gameweek you draft in through gameweek 38. Draft late and you just play a shorter season — earlier gameweeks never count.
  • Joining closes when the draft starts. After that the roster of managers is set.

Draft night

Fifteen rounds, snake order

Everyone picks in turn. The order reverses every round, so the last pick of round one gets the first pick of round two. Fifteen rounds and everyone has a full squad.

Your squad

Exactly 2 goalkeepers, 5 defenders, 5 midfielders and 3 forwards. The app stops you drafting a sixth midfielder — the quota is the quota, all season.

The clock

Each pick is on a timer the commissioner sets (30, 60, 90 or 120 seconds; 60 by default). Miss it and you get your highest-ranked available watchlist player, or the best player left if your watchlist is empty.

Can’t make draft night? Flip on autodraft and the app picks for you off your watchlist. Every player nobody drafted goes on waivers for one cycle before becoming a free agent.

Every gameweek

Pick 11, bench 4, before the deadline

Your lineup locks at the official gameweek deadline — usually 90 minutes before the first kickoff of the week. There is no grace period and no late edit: locked is locked.

Legal formations

Exactly 1 goalkeeper, 3 to 5 defenders, 2 to 5 midfielders and 1 to 3 forwards. Eleven players, any shape that fits.

Your bench

Four players in the order you choose. The first bench slot is always your backup goalkeeper; the other three are outfielders, ranked by who you want on first.

Automatic substitutions.If a starter doesn’t play at all, the first bench player who did play and keeps your formation legal comes in — bench order decides, and your backup keeper can only replace your keeper. Subs are applied when the gameweek is finalized, not live, but the app shows you which ones are coming.

Your lineup rolls forward to the next gameweek, so an unattended week still fields a team. Double gameweeks just add up; a player whose club has no fixture scores nothing, and the app flags them while you can still do something about it.

Scoring

The points table

These are the official Premier League fantasy points, unchanged. We read them straight from the official feed, so a team here and a team in the official game score exactly the same.

Playing 1 to 59 minutes+1
Playing 60 minutes or more+2
Goal by a goalkeeper+10
Goal by a defender+6
Goal by a midfielder+5
Goal by a forward+4
Assist+3
Clean sheet, goalkeeper or defender (60+ mins)+4
Clean sheet, midfielder (60+ mins)+1
Every 3 saves by a goalkeeper+1
Penalty save+5
Defensive contribution — defender, 10+ actions+2
Defensive contribution — midfielder or forward, 12+ actions+2
Bonus, the three best players in a match+3 / +2 / +1
Every 2 goals conceded, goalkeeper or defender−1
Yellow card−1
Penalty miss−2
Own goal−2
Red card−3

A defensive contribution is tackles, interceptions, clearances, blocks and — for midfielders and forwards — ball recoveries. It pays once per match, at most. Bonus points go to the three highest-rated players in each match.

When points settle. Points move live while matches are on, with bonus shown provisionally from the running rankings. Roughly an hour after the last match of the gameweek the official data is checked, bonus is confirmed, auto-subs apply and results freeze. Corrections before then — a reassigned assist, a chalked-off goal — just flow through and we recalculate.

Head to head

Someone has to lose

The fixture list is drawn when the draft ends and repeats round-robin through gameweek 38. Every week your gameweek total plays your opponent’s.

3

points for a win

1

point for a draw

0

for a loss, obviously

  • The table ranks on league points, then on total points scored, then on fewest points conceded.
  • With an odd number of teams, one manager each week plays the league average instead of a person. It updates live like anyone else.
  • Playoffs are off by default, matching the official game. Your commissioner can turn them on — the bracket then replaces the last head-to-head fixtures and finishes in gameweek 38.

Waivers and free agents

How you fix your squad

Every add is a swap: one player in, one player out, same position, so your squad stays 2/5/5/3 forever. There are no transfer limits and no points hits — just competition for whoever is unowned.

  1. 1

    Claims are blind, and ordered

    Any time up to 24 hours before the gameweek deadline you can queue as many claims as you like, ranked. Nobody sees anyone else’s. If your first claim fails, processing moves down your list.

  2. 2

    Processing runs 24 hours before the deadline

    Priority goes to the bottom of the table first. In your league’s first gameweek it uses reverse draft order instead, since there’s no table yet.

  3. 3

    Win one and you go to the back

    After a manager wins a claim they drop to the end of the queue and processing continues, so last place can’t sweep every contested player in one week. You get a push telling you exactly what you won, what you lost, and to whom.

  4. 4

    Then it’s free agency

    From the moment waivers process until the deadline, anyone left over is first come, first served. Whoever you drop goes on waivers for the next cycle — nobody can re-sign them immediately.

Trades are manager-to-manager, position for position, and settle before waivers each week. Depending on the league setting they go through instantly, need the commissioner, or pass unless half the league objects within 24 hours.